![]() I get T3 from some event buildings and occasionally I do some cross-tier trading. If you are, and theyre not being taken, then your in a lousy neighborhood as well. ![]() I've got 4x T3 Merchants which produce half of what I need for full time sentient production. For Ex: Tier 1 Marble, Steel, Planks (So you would trade marble for steel andor planks etc.) Tier 2 Crystal Scrolls, Silk. I am consindering building more manufactories but if the 2+1 setting would be enough, I would rather save some space in the city. Another side note (sorry, once I get started.) after the previous FA I didn't replace my gems (T3) manufactory which I had teleported. Superior: level 8-15 Human manufactories: Tier 1 Marble: level 1-4. Well, what do you think is the ideal number of manufactories? Are 2+1 enough, or 3+2 would become a new basic for the rest of the game? (And I am not even mentioning upcoming changes in higher chapters, like the 18th one.) It looks like from the next chapter my regular goods will be drained as well. How much space these manufactories takes up in your village. So how do we compare these goods The answer is: space. I have been stockpiling my orcs/mana/seeds, so the only problem are sentient goods. Once you placed the Production Buildings of the Elvenar in your city, you will begin to produce the Resources of the Elvenar - Ideas and Workforce, Living Paintings and Sculptures, Crystal Balls and Plants, Designs and Constructs and, finally, Manifests and Collections. All my manufactories are maxed at the advanced level, which for Marble Manufactories (MM) is lvl 8, for Silk manufactories (SM) lvl 9 and last but not least Gem Manufactories (GM) lvl 8. You know, starting from the Elvenar chapter you need tons of goods literally everywhere. It is not too much but I was able to get through all previous chapters without waiting/unwanted delay - when I needed some extra goods I just used manufactory spells, time boosters, and my trader of course.īut I am not sure anymore if the 2+1 setting will be enough. ![]() ![]() It’s certain that more mysteries about Relics will be. However, it is known that they can be used to boost the productivity of certain Manufactories, helping you to be more efficient. Their origin and purpose is, to this day, still shrouded in mystery. Until now (Elvenari chapter) my setting was 2 regular goods manufactories + 1 sentient goods manufactory. Relics inherit an ancient power which is said to hold the key to the secrets of Elvenar. I would like to ask for your opinion about a basic number of manufactories you need to build and keep in your city in order to progress (relatively) smoothly. ![]()
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